Some situations are grueling and exhausting, wearing down your reserves faster than you can recover. Sooner or later, something has to give.
When you encounter such a crisis, decide what it would take to survive it, such as escaping an enemy or saving a friend.
Define the scope of the crisis, and flip this card
No card in front of you (e.g. Character cards) may be flipped more than once to generate a hit.
You may flip group cards (e.g. Plot cards) or draw/pick a new card (e.g. Condition card, Random oracle card).
Flip this card when the crisis is past