You get to create and play a Principal Character (PC), one of the protagonists of the story.
Your job is to narrate your character's actions and reactions. Decide on their agendas, then enact them in interesting ways.
When someone asks "what does your character do, say, or think?", you get to answer.
Whoever plays this card is a principal. Flip for additional rules.
During play, you can speak from one of several agendas.
These agendas can be assigned individually to several people, or all given to a single player ("the Game Master" or "the GM").
The agendas can change hands during the game. You cannot take an agenda away from someone else, but you can ask someone else to give up an agenda.
If you've been assigned a agenda, you are bound to speak from it.
Whoever plays this card is a principal. Flip for additional rules.