Constellation Cards
Constellation Cards
CardsRules

Character (Role)

Dreamer

Tomorrow beckons, if you can fix today. You can't change the world alone. But you aren't, are you?

  • Remind someone of their best self
  • Light a candle to spite the darkness
  • Defy what's possible with what's necessary

Flip to get a hit.

Dreamer

When the gulf between is and ought becomes too much, which will you choose?

  • Reject the real, denounce the realist
  • Forget that you have friends
  • Lose sight of your dream for a time

Flip when a prompt is narrated by anyone.

Guardian

You feel responsible for something or someone else. Their need propels you.

  • Keep your charge safe from something
  • Identify and monitor a threat
  • Endure the unimaginable

Flip to get a hit.

Guardian

You control that which depends on you, and sometimes the weight grows too much.

  • Assert your authority
  • Cast suspicion too widely
  • Shut down your feelings or shut out your charge

Flip when a prompt is narrated by anyone.

Opportunist

Life is unpredictable. When an opening comes, seize it. When a chance comes, take it.

  • Exploit or create a weakness
  • Employ misdirection or deception
  • Take a risk nobody else would

Flip to get a hit.

Opportunist

There's only so much good luck to go around. Will you run out of yours, or take someone else's away?

  • Kick someone when they're down
  • Betray a trust
  • Let someone else pay the price

Flip when a prompt is narrated by anyone.

Performer

Through actions and words, you entertain, persuade, or transform people around you.

  • Embody grace, confidence, or poise
  • Inspire or incite people to act
  • Spark or manipulate emotion

Flip to get a hit.

Performer

When anything you say matters, will you say the wrong thing, or for the wrong reasons?

  • Outshine or embarrass someone important
  • Draw unwanted attention
  • Provoke an unintended reaction

Flip when a prompt is narrated by anyone.

Quester

A vow, an ideal, a promise, a vision, a mission. Something drives you unstoppably onward.

  • Make the hard choices your resolve demands
  • Rally others to your cause
  • Find a way forward despite everything

Flip to get a hit.

Quester

That which is greater than you can also crush you beneath it.

  • Waver in your dedication to your quest
  • Shut others out of assisting you
  • Ignore mundane needs to focus on your quest

Flip when a prompt is narrated by anyone.

Rebel

Your power, presentation, reputation, or history cause common folk to fear or reject you.

  • Use others' fears to your advantage
  • Surpass a limit or break a rule imposed by others
  • Make common cause with other rebels

Flip to get a hit.

Rebel

To be the worst of what they say you are. How easy to do it accidentally. How tempting to choose it.

  • Make everything worse for yourself or an ally
  • Fall prey to temptation or darkness
  • Spark conflict or dissent

Flip when a prompt is narrated by anyone.

Soldier

Life is struggle. Everyone has to fight, all the time. What do you fight for?

  • Test your fate against an opponent
  • Make a sacrifice to turn the tide
  • Stand up when everything says to stay down

Flip to get a hit.

Soldier

Life is pain. There's no reward for this, only the next battle. When will you fall?

  • Lash out at an easy target
  • Use your power selfishly
  • Dismiss the peaceful alternative

Flip when a prompt is narrated by anyone.

Synthesist

You create, fix, and remix.

  • Make something new out of what's available
  • Repair or recreate something
  • Bring creativity to bear against a problem

Flip to get a hit.

Synthesist

What or who will you unmake, in your goal of making something new?

  • Tear down something valuable or important
  • Keep something going at great cost
  • Overuse the same solution

Flip when a prompt is narrated by anyone.