//"Ow! Watch who you carve up with that thing!" -- Basler
You've been bloodied, bruised, stunned, or suffered some other temporary physical harm.
You can't exert yourself too much without making it worse. Enemies can target existing sites of injury as well.
Do you have access to healing magic and potions, or just bandages and first aid? Who treats your injuries?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"It's...just a scratch..." -- Emory
You've been seriously injured. You might pass out if you aren't helped soon. Every step is painful, and it's hard to concentrate.
You can't move very fast or fight effectively. Someone might also exploit your condition.
Where do you stay while recuperating? Under whose care? What special measures must be taken? Do you retain scars?
Discard by spending downtime attending to the condition.
//"This forest goes on forever, Woody. Can we just stop a moment?" -- Tana
Your body is trying to keep itself going, but is under attack or is being deprived.
You can't push yourself too hard, and it's hard to concentrate.
Do you need shelter, medicine, food and water, or just sleep? What are your symptoms? Is there anything you take to ease them? Did you hide them to press on?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"The leaf dragon's toxin got me... Sorry..." -- Woody
Your body is out of resources. You pushed yourself to a breaking point.
You can't fight effectively. Each new step is an effort. Focusing on anything other than survival is difficult.
Where do you recover? At what cost? Do you experience dreams or delirium? What rare ingredient does your medicine require?
Discard by spending downtime attending to the condition.
//"We will deal with the brigands, your highness." -- Emory
You have a heavy responsibility, and someone is watching to make sure you uphold it. There will be consequences if you delay or decline.
Your patron might grow impatient or demand more. Rivals or enemies might interfere. The task might need to be kept secret, lest someone be hurt.
Do you have to fight, haggle, or steal something to make good? Do you end up making new enemies? New friends?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"I kinda told the thieves' guild I'd take care of something" -- Basler
You have significant debts that demand your time or attention. The stakes may be higher, or just more immediate. You may risk notoriety or condemnation.
Your patron is watching closely and may try to threaten or coerce you further. Other interested parties or powerful forces may interfere, perhaps to stop your task or hurt your patron.
Do you have to lay low, face the heat, go on the run? Who offers a devil's bargain to make this go away?
Discard by spending downtime attending to the condition.
//"I think they saw us." -- Tana
Someone or something powerful or dangerous is seeking you out, and you'd rather not be found.
You risk discovery if you present yourself to guards, spies, or allies. There might be a bounty on you, or hunters after you.
Can you lay low, or do you need to leave the area? Who can you trust, and who would rat you out? What do you sacrifice to keep safe?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"They definitely saw us!" -- Basler
You are being actively hunted, by someone or something that wishes you ill.
You must stay hidden, disguise yourself when in the open, or take other steps to avoid attention.
Your pursuers might have some idea about your immediate goals, and work to thwart them as well.
What new discoveries does your escape lead you to? How do you change your identity or habits to escape notice? What threatens your sanctuary that's just as dangerous as your pursuers?
Discard by spending downtime attending to the condition.
//"Be careful. If anything in the forest looks edible, it's a faerie trap" -- Woody
A spell or other supernatural power is affecting you. It might cause discomfort, distraction, or inconvenience. Your perceptions might be twisted somehow.
You must be careful when doing things that would set off the spell.
What weird rituals or strange ingredients diminish or slow the effects on you? What obnoxious compulsions or taboos does it force on you? What price must you pay to free yourself?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"That berry was delicious. Hey, who are all of you?" -- Emory
A powerful and baneful magic has you in its grip. You might be under a geas or other powerful compulsion, to act or not act in a certain way.
The rules of the curse may be a mystery. You may suffer pain or great misfortune violating them.
What quest does lifting the curse entail? What sacrifices or dangers do you brave to undo it? Must someone else pay a price on your behalf?
Discard by spending downtime attending to the condition.
//"Don't let them peck you, or you'll croak with the voice of the Raven God" -- Woody
Powerful magic has physically changed your appearance or abilities. Your new features might be helpful in limited ways, but mostly they're a hindrance.
You'll have trouble doing things you took for granted, or draw attention to yourself if seen.
What's the worst side effect of the change? What mystic ingredient or substance can hold the change at bay, or undo it? Who looks at you funny, and what might they do next?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"Hey, that raven looks familiar... Basler?!" -- Tana
You've been physically remade into something new by powerful magic. You can still function, but it's a big adjustment.
Other people may react with fear, curiosity, or hostility. You may be unable to speak or explain yourself to them.
Who or what could undo the magic that holds you? What must you do, obtain, or discard to return to your former self? Who now hates or hunts you?
Discard by spending downtime attending to the condition.
//"This is the last of our fresh water." -- Woody
Vital gear has been damaged, or resources are running low.
You might have lost something and been forced to make do. You can't overuse what you have, lest things get worse. You might need to ration what you have.
What have you lost that's hardest to live without? Can you use some ingenuity to get by with whatever's left, or what you can scrounge? Who in the area has a replacement, and what do they want for it?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"The flood washed away our campsite! Now what?" -- Basler
Your gear has been broken, lost, or taken, or you are out of some important resource.
You must scavenge for substitutes, or make do with barely-adequate improvisations. If you lack basic necessities like food, you must hunt for them soon.
Where must you go to get what you need? Who has it, and what do they demand for it? How do you change habits or tactics to deal with the problems cause by what you lack?
Discard by spending downtime attending to the condition.
//"This arm is useless for drawing a bow right now." -- Woody
Your body, mind, or senses are in temporary disorder. You might have overtaxed yourself, or suffered from injury or stress. You may be in the grip of a powerful or magically-caused emotion.
You will have trouble using affected abilities, making rational decisions, or spotting important clues or danger signs.
Who fixes you up so you can at least keep going? How do they help, and what does it take? What support do you now need from those around you?
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.
//"I can't feel the grimoire! I can't feel ANY magic!" -- Tana
A sense or faculty you normally depend on has been temporarily lost. You might have pushed yourself past a limit, or been affected by a disease or magical effect.
You are unable to use the affected abilities. If your mind or senses are affected, you may make important mistakes in judgement.
What changes for you, physically or emotionally? What new understanding do you gain? Do you try to go back to how you were, or go forward to something new?
Discard by spending downtime attending to the condition.