Some situations cannot be solved by skill or virtue, but only good fortune.
When you encounter such a crisis, decide what it would take to escape it, such as leaving the area successfully.
Define the scope of the crisis, and flip this card
You may not flip any cards in front of you (e.g. Character cards) to generate hits.
You may flip shared cards (e.g. Plot cards) or draw/pick a new card (e.g. Condition card, Random oracle card).
Flip this card when the crisis is past
Some situations are grueling and exhausting, wearing down your reserves faster than you can recover. Sooner or later, something has to give.
When you encounter such a crisis, decide what it would take to survive it, such as escaping an enemy or saving a friend.
Define the scope of the crisis, and flip this card
No card in front of you (e.g. Character cards) may be flipped more than once to generate a hit.
You may flip group cards (e.g. Plot cards) or draw/pick a new card (e.g. Condition card, Random oracle card).
Flip this card when the crisis is past
Some situations will upset a character's mental equilibrium, or present a challenge so daunting that they aren't prepared to handle it immediately. Ultimately, though, the characters may rally and prevail.
When you encounter such a crisis, decide what it would take to survive it, such as defeating an enemy or finding shelter.
Define the scope of the crisis, and flip this card
Immediately flip all Character cards in front of all players to their back side.
Cards may be flipped back and used in the usual way from then on.
Flip this card when the crisis is past