Tomorrow beckons, if you can fix today. You can't change the world alone. But you aren't, are you?
- Remind someone of their best self
- Light a candle to spite the darkness
- Defy what's possible with what's necessary
Role cards tell us what sort of story arcs surround your character. For example, a Soldier's story will be about the role of violence, while a Dreamer's story will be about the clash between their idealism and the reality they face.
The flip side of a role card talks about the challenges and hazards your character faces on their journey.
Tomorrow beckons, if you can fix today. You can't change the world alone. But you aren't, are you?
When the gulf between is and ought becomes too much, which will you choose?
You feel responsible for something or someone else. Their need propels you.
You control that which depends on you, and sometimes the weight grows too much.
Life is unpredictable. When an opening comes, seize it. When a chance comes, take it.
There's only so much good luck to go around. Will you run out of yours, or take someone else's away?
Through actions and words, you entertain, persuade, or transform people around you.
When anything you say matters, will you say the wrong thing, or for the wrong reasons?
A vow, an ideal, a promise, a vision, a mission. Something drives you unstoppably onward.
That which is greater than you can also crush you beneath it.
Your power, presentation, reputation, or history cause common folk to fear or reject you.
To be the worst of what they say you are. How easy to do it accidentally. How tempting to choose it.
Life is struggle. Everyone has to fight, all the time. What do you fight for?
Life is pain. There's no reward for this, only the next battle. When will you fall?
You create, fix, and remix.
What or who will you unmake, in your goal of making something new?