Character (Role)

Role cards tell us what sort of story arcs surround your character. For example, a Soldier's story will be about the role of violence, while a Dreamer's story will be about the clash between their idealism and the reality they face.

The flip side of a role card talks about the challenges and hazards your character faces on their journey.

Dreamer

Character (Role)

Tomorrow beckons, if you can fix today. You can't change the world alone. But you aren't, are you?

  • Remind someone of their best self
  • Light a candle to spite the darkness
  • Defy what's possible with what's necessary
Flip to get a hit.

Dreamer

Character (Role)

When the gulf between is and ought becomes too much, which will you choose?

  • Reject the real, denounce the realist
  • Forget that you have friends
  • Lose sight of your dream for a time
Flip when a prompt is narrated by anyone.

Guardian

Character (Role)

You feel responsible for something or someone else. Their need propels you.

  • Keep your charge safe from something
  • Identify and monitor a threat
  • Endure the unimaginable
Flip to get a hit.

Guardian

Character (Role)

You control that which depends on you, and sometimes the weight grows too much.

  • Assert your authority
  • Cast suspicion too widely
  • Shut down your feelings or shut out your charge
Flip when a prompt is narrated by anyone.

Opportunist

Character (Role)

Life is unpredictable. When an opening comes, seize it. When a chance comes, take it.

  • Exploit or create a weakness
  • Employ misdirection or deception
  • Take a risk nobody else would
Flip to get a hit.

Opportunist

Character (Role)

There's only so much good luck to go around. Will you run out of yours, or take someone else's away?

  • Kick someone when they're down
  • Betray a trust
  • Let someone else pay the price
Flip when a prompt is narrated by anyone.

Performer

Character (Role)

Through actions and words, you entertain, persuade, or transform people around you.

  • Embody grace, confidence, or poise
  • Inspire or incite people to act
  • Spark or manipulate emotion
Flip to get a hit.

Performer

Character (Role)

When anything you say matters, will you say the wrong thing, or for the wrong reasons?

  • Outshine or embarrass someone important
  • Draw unwanted attention
  • Provoke an unintended reaction
Flip when a prompt is narrated by anyone.

Quester

Character (Role)

A vow, an ideal, a promise, a vision, a mission. Something drives you unstoppably onward.

  • Make the hard choices your resolve demands
  • Rally others to your cause
  • Find a way forward despite everything
Flip to get a hit.

Quester

Character (Role)

That which is greater than you can also crush you beneath it.

  • Waver in your dedication to your quest
  • Shut others out of assisting you
  • Ignore mundane needs to focus on your quest
Flip when a prompt is narrated by anyone.

Rebel

Character (Role)

Your power, presentation, reputation, or history cause common folk to fear or reject you.

  • Use others' fears to your advantage
  • Surpass a limit or break a rule imposed by others
  • Make common cause with other rebels
Flip to get a hit.

Rebel

Character (Role)

To be the worst of what they say you are. How easy to do it accidentally. How tempting to choose it.

  • Make everything worse for yourself or an ally
  • Fall prey to temptation or darkness
  • Spark conflict or dissent
Flip when a prompt is narrated by anyone.

Soldier

Character (Role)

Life is struggle. Everyone has to fight, all the time. What do you fight for?

  • Test your fate against an opponent
  • Make a sacrifice to turn the tide
  • Stand up when everything says to stay down
Flip to get a hit.

Soldier

Character (Role)

Life is pain. There's no reward for this, only the next battle. When will you fall?

  • Lash out at an easy target
  • Use your power selfishly
  • Dismiss the peaceful alternative
Flip when a prompt is narrated by anyone.

Synthesist

Character (Role)

You create, fix, and remix.

  • Make something new out of what's available
  • Repair or recreate something
  • Bring creativity to bear against a problem
Flip to get a hit.

Synthesist

Character (Role)

What or who will you unmake, in your goal of making something new?

  • Tear down something valuable or important
  • Keep something going at great cost
  • Overuse the same solution
Flip when a prompt is narrated by anyone.