Core Rules (Agenda)

Agenda cards tell players what they should do during the game. You should have at least one agenda card during play.

If you aren't sure what other agenda you should have, the Principal is probably what you want.

The Principal

Core Rules (Agenda)

You create and play a Principal Character (PC).

You narrate your PC's actions, reactions, and motivations. You are the final authority on what your character says or does.

  • Stay true to your character
  • Share ways for other players to help you have fun
  • Look for opportunities to advance your story
  • Support other players' stories
Whoever plays this card is a principal. Flip for additional rules.

The Principal

Core Rules (Agenda)

During play, you can speak from one of several agendas.

These agendas can be assigned individually to several people, or all given to a single player.

The agendas can change hands during the game. You cannot take an agenda away from someone else, but you can ask someone else to give up an agenda.

If you've been assigned an agenda, you are bound to speak from it.

    Whoever plays this card is a principal. Flip for additional rules.

    The Facilitator

    Core Rules (Agenda)

    You push the scene forward by directing the spotlight of attention from player to player in fun and fair ways.

    Move the spotlight:

    • toward a PC who's at risk or in danger
    • toward a player who hasn't acted recently
    • toward a player who has an interesting idea
    • away from a player who finished a cool action
    Whoever plays this card is the facilitator. Flip for additional rules.

    The Facilitator

    Core Rules (Agenda)

    During play, you can speak from one of several agendas.

    These agendas can be assigned individually to several people, or all given to a single player.

    The agendas can change hands during the game. You cannot take an agenda away from someone else, but you can ask someone else to give up an agenda.

    If you've been assigned an agenda, you are bound to speak from it.

      Whoever plays this card is the facilitator. Flip for additional rules.

      The Lorekeeper

      Core Rules (Agenda)

      You oversee the background details of the game world. Defer to players whose PC's heritage, origin, or interests would supply answers to background questions.

      • Who was the greatest Paladin in history?
      • What languages might my character learn to speak?
      • When did the dragons disappear?
      • How does magic work, anyway?
      Whoever plays this card is the lorekeeper. Flip for additional rules.

      The Lorekeeper

      Core Rules (Agenda)

      During play, you can speak from one of several agendas.

      These agendas can be assigned individually to several people, or all given to a single player.

      The agendas can change hands during the game. You cannot take an agenda away from someone else, but you can ask someone else to give up an agenda.

      If you've been assigned an agenda, you are bound to speak from it.

        Whoever plays this card is the lorekeeper. Flip for additional rules.

        The Referee

        Core Rules (Agenda)

        You adjudicate questions about the rules of the game, and make changes to the rules with the group's consent. Any player can suggest how to handle a rule, but you have the final say.

        Example rulings:

        • Is a given card applicable to this fictional situation?
        • How should a given card's text be interpreted?
        • Is it time to create a new card?
        Whoever plays this card is the referee. Flip for additional rules.

        The Referee

        Core Rules (Agenda)

        During play, you can speak from one of several agendas.

        These agendas can be assigned individually to several people, or all given to a single player.

        The agendas can change hands during the game. You cannot take an agenda away from someone else, but you can ask someone else to give up an agenda.

        If you've been assigned an agenda, you are bound to speak from it.

          Whoever plays this card is the referee. Flip for additional rules.

          The Storyteller

          Core Rules (Agenda)

          The game also has Ensemble Characters (ECs), sometimes called Non-Player Characters (NPCs). You narrate their actions and reactions as antagonists, allies, bystanders, and so on.

          • Give ECs a name and identity
          • Find the essential humanity of every EC
          • Don't steal agency or spotlight from the PCs
          • Initiate actions that prompt a PC response
          Whoever plays this card is the storyteller. Flip for additional rules.

          The Storyteller

          Core Rules (Agenda)

          During play, you can speak from one of several agendas.

          These agendas can be assigned individually to several people, or all given to a single player.

          The agendas can change hands during the game. You cannot take an agenda away from someone else, but you can ask someone else to give up an agenda.

          If you've been assigned an agenda, you are bound to speak from it.

            Whoever plays this card is the storyteller. Flip for additional rules.