Condition

Condition cards let characters succeed at a cost. Rather than flipping a character card to succeed on merits or talent, you take on a drawback or complication that will affect your future actions.

Hurt

Condition

"Ow! Watch who you carve up with that thing!" -- Basler

You've been bloodied, bruised, stunned, or suffered some other temporary physical harm. You can't exert yourself too much without making it worse.

  • An enemy attacked you
  • You took a long fall or hit something heavy
  • You were in a natural disaster or magical calamity
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Wounded

Condition

"It's...just a scratch..." -- Emory

You've been seriously injured. Every step is painful, and it's hard to concentrate. You can't move very fast or fight effectively.

Who or what holds you together until you can be treated? Will you have scars afterward?

  • You suffered major blood loss
  • You broke a bone
  • You were pierced by arrows, spears, or claws
Discard by spending downtime attending to the condition.

Weakened

Condition

"This forest goes on forever, Woody. Can we just stop a moment?" -- Tana

Your body is trying to keep itself going, but is under attack or is being deprived. You can't push yourself too hard, and it's hard to concentrate.

  • Fatigue or sleep deprivation
  • Hunger and thirst
  • Poison, disease, or infection
  • Exposure to the elements
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Exhausted

Condition

"The leaf dragon's toxin got me... Sorry..." -- Woody

Your body is out of resources. You need rest, sustenance, or medication.

  • Extended lack of sleep
  • Starvation or dehydration
  • Serious illness or poison
  • Delerium or hallucinations
  • Burns or frostbite
Discard by spending downtime attending to the condition.

Obliged

Condition

"We will deal with the brigands, your highness." -- Emory

You have a responsibility and face punishment for failure or delay. Discharging the debt may be expensive, risky, or troublesome.

  • Deliver an item or message to someone
  • Lean on an individual or group
  • Promise a favor later for a purchase now
  • Swear a magically binding oath
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Indebted

Condition

"I kinda told the thieves' guild I'd take care of something" -- Basler

You have significant debts that demand repayment. Your creditor is watching, and their rivals may offer you a devil's bargain to escape.

  • Carry out illegal or dangerous activities
  • Work with a rival or enemy to achieve a goal
  • Sacrifice comrades or principles to avoid punishment
Discard by spending downtime attending to the condition.

Wanted

Condition

"I think they saw us." -- Tana

Someone or something powerful or dangerous is seeking you out, and you'd rather not be found. You risk discovery from guards, spies, or informants.

  • You broke the law or offended someone important
  • Locals are suspicious
  • You attracted official attention
  • You're in a dangerous animal's territory
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Pursued

Condition

"They definitely saw us!" -- Basler

You are being actively hunted by someone or something that wishes you ill. You must stay hidden, disguise yourself when in the open, and perhaps make dangerous deals with those who offer shelter.

  • Wanted posters or official notices
  • Guards raised an alarm
  • You're in enemy territory or surrounded
Discard by spending downtime attending to the condition.

Magicked

Condition

"If anything in the forest looks edible, it's a faerie trap" -- Woody

A spell or other supernatural power has bound you. It might cause inconvenience, impose new rules on you, or alter your perceptions.

  • Charms, illusions, delusions, and deceptions
  • Magical prohibitions against entering or leaving a place
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Cursed

Condition

"That berry was delicious. Hey, who are all of you?" -- Emory

A powerful and baneful magic has you in its grip. You might be forced to act in certain ways, or barred from acting in others.

The rules of the curse may be a mystery. You may suffer pain or great misfortune violating them.

  • Misfortune or calamity hounds you
  • A ban against doing some common thing
Discard by spending downtime attending to the condition.

Altered

Condition

"Don't let them peck you, or you'll croak with the voice of the Raven God" -- Woody

Powerful magic has physically changed your appearance or abilities. You'll have trouble doing things you took for granted, but the new form may offer new advantages.

  • Animal traits like tails or claws
  • Limbs turned to stone or plants
  • Ethereal or elemental body
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Transformed

Condition

"Hey, that raven looks familiar... Basler?!" -- Tana

You've been physically remade into something new by powerful magic. You can still function, but it's a big adjustment. Other people may react with fear, curiosity, or hostility. You may be unable to speak or explain yourself to them.

  • Polymorphed into an animal
  • Changed into a supernatural creature
  • Made undead or demonic
Discard by spending downtime attending to the condition.

Undergeared

Condition

"This is the last of our fresh water." -- Woody

Vital gear has been damaged, or resources are running low. You must ration what remains, or improvise a replacement.

  • Blunted or broken weapons, low on arrows
  • Damaged or partial armor
  • Malfunctioning magical tools
  • Lacking food, water, or medicine
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Ungeared

Condition

"The flood washed away our campsite! Now what?" -- Basler

Your gear or supplies have been broken, lost, or taken. You must scavenge for substitutes or make do with bare-bones replacements.

  • Equipment lost in floods or other calamity
  • Stripped of weapons by enemies
  • Magical tools disenchanted
  • Completely without rations or shelter
Discard by spending downtime attending to the condition.

Hindered

Condition

"This arm is useless for drawing a bow right now." -- Woody

Your body, mind, or senses are in temporary disorder. You might have overtaxed yourself, or suffered from injury or stress. You may be in the grip of a powerful emotion or anxiety.

  • Loss of mobility
  • Blurred vision or dizziness
  • Shock or mental imbalance
  • Overwhelming emotion
Flip to worsen the condition and get a hit. Discard by spending a scene attending to the condition.

Impeded

Condition

"I can't feel the grimoire! I can't feel ANY magic!" -- Tana

A sense or faculty you normally depend on has been temporarily lost. You might have pushed yourself past a limit, or been affected by a disease or magical effect. You are unable to use the affected abilities.

  • Temporarily blind or deaf
  • Unable to cast spells or use other special abilities
  • A breakdown or dissociation
Discard by spending downtime attending to the condition.