Uncertain Crisis

Core Rules (Crisis)

Some situations cannot be solved by skill or virtue, but only good fortune.

When you encounter such a crisis, decide what it would take to escape it, such as leaving the area successfully.

  • A chaotic natural disaster, such as flooding
  • Navigating a complex and ever-shifting maze
  • Entreating with capricious spirits or divinities
Define the scope of the crisis, and flip this card

Uncertain Crisis

Core Rules (Crisis)

You may not flip any cards in front of you (e.g. Character cards) to generate hits.

You may flip shared cards (e.g. Plot cards) or draw/pick a new card (e.g. Condition card, Random oracle card).

    Flip this card when the crisis is past