Gauntlet Crisis

Core Rules (Crisis)

Some situations are grueling and exhausting, wearing down your reserves faster than you can recover. Sooner or later, something has to give.

When you encounter such a crisis, decide what it would take to survive it, such as escaping an enemy or saving a friend.

  • A furious and violent chase
  • Survival in a hostile and dangerous environment
  • An extended and grueling magical ritual
Define the scope of the crisis, and flip this card

Gauntlet Crisis

Core Rules (Crisis)

No card in front of you (e.g. Character cards) may be flipped more than once to generate a hit.

You may flip group cards (e.g. Plot cards) or draw/pick a new card (e.g. Condition card, Random oracle card).

    Flip this card when the crisis is past