Challenges

Core Rules

Any player may challenge a PC's action if success or failure are both interesting.

When your PC is challenged, you must generate a hit to meet it, like flipping a character card. If you don't meet a challenge, your PC's intentions are thwarted or complications arise.

The challenge must suggest consequences for failure. "Or else nothing happens" is not a challenge. The same action cannot be challenged multiple times.

    Flip for additional rules.

    Challenges

    Core Rules

    Use challenges to tune the difficulty of a situation. A risky combat scene might pose several challenges. A simple social encounter might pose only one challenge.

    • You're navigating rough terrain, and might fall or lose equipment
    • You're fighting or fleeing a dangerous monster
    • You're working with complex magic or technology that might malfunction
    • You're confronting an emotionally fraught situation
    Flip for additional rules.