Constellation Cards
Constellation Cards
Cards
Rules
CORE
Core Rules
Challenges
X-Card
Character Cards
Condition Cards / Condition Examples
Core Rules (Agenda)
The Principal
The Facilitator
The lorekeeper
The Referee
The Storyteller
Core Rules (Crisis)
Uncertain Crisis
Gauntlet Crisis
Overwhelming Crisis
Character (Focus)
Courage
Charm
Instinct
Magic
Secrets
Tech
Training
Wits
Character (Role)
Dreamer
Guardian
Opportunist
Performer
Quester
Rebel
Soldier
Synthesist
Character (Upbringing)
Cosmopolitan
Industrious
Insular
Mercantile
Solitary
Strict
Underclass
Unfettered
Condition
Hurt / Wounded
Weakened / Exhausted
Obliged / Indebted
Wanted / Pursued
Magicked / Cursed
Altered / Transformed
Undergeared / Ungeared
Hindered / Impeded
Encounter
Armored
Base
Diabolical
Elemental
Flying
Gang
Hybrid
Large
Monstrous
Notorious
Portentous
Spectral
Tense
Toxic
Undead
Success Oracle
Random Outcome / Hit
Random Outcome / Miss
Emotion Oracle
Emotion / Ecstacy
Emotion / Admiration
Emotion / Terror
Emotion / Amazement
Emotion / Grief
Emotion / Loathing
Emotion / Rage
Emotion / Vigilance
CITY
City (Dynamic)
Artistic
Criminal
Commercial
Esoteric
External
Financial
Political
Social
City (Neighborhood)
The Boulevard
The Harbor
The Marketplace
The Sanctuary
The Temple
The Underground
Uptown
The Warren