Uncertain Crisis

CORE | Optional Rules (Crisis)

Some situations cannot be solved by skill or virtue, but only good fortune.

When you encounter such a crisis, decide what it would take to escape it, such as leaving the area successfully.

  • A chaotic natural disaster, such as flooding
  • Navigating a complex and ever-shifting maze
  • Entreating with capricious spirits or divinities
Define the scope of the crisis, and flip this card

Uncertain Crisis

CORE | Optional Rules (Crisis)

You may not flip any Character cards to get Hits.

You may flip other types of cards (e.g. Plot Twist cards) or draw/pick a new card (e.g. Condition or Success Oracle) to get Hits.

    Discard this card when the crisis has passed

    Gauntlet Crisis

    CORE | Optional Rules (Crisis)

    Some situations are grueling and exhausting, wearing down your reserves faster than you can recover. Sooner or later, something has to give.

    When you encounter such a crisis, decide what it would take to survive it, such as escaping an enemy or saving a friend.

    • A furious and violent chase
    • Survival in a hostile and dangerous environment
    • An extended and grueling magical ritual
    Define the scope of the crisis, and flip this card

    Gauntlet Crisis

    CORE | Optional Rules (Crisis)

    No card in front of you (e.g. Character cards) may be flipped more than once to get a Hit.

    You may flip group cards (e.g. Plot Twist cards) or draw/pick a new card (e.g. Condition or Success Oracle cards).

      Discard this card when the crisis has passed

      Overwhelming Crisis

      CORE | Optional Rules (Crisis)

      Some situations will wreck a character's plans and assumptions, or be so daunting they have no idea how to handle it at first.

      When you encounter such a crisis, decide what it would take to survive it, such as defeating an enemy or finding shelter.

      • Final boss fights
      • Being sent to a new world
      • Confrontation with divine forces
      Define the scope of the crisis, and flip this card

      Overwhelming Crisis

      CORE | Optional Rules (Crisis)

      Immediately flip all players' Character cards to their back side.

      Cards may be flipped back and used in the usual way from then on.

        Discard this card when the crisis has passed

        Plot Twist (Benefit)

        CORE | Optional Rules (Crisis) | x6

        You may deal this card to another player, or into the center area. It represents some benefit that should appear later on. While the benefit might linger in the fiction, the mechanical effect can only happen once.

        • Special preparations or clever setups
        • A favor owed or a divine blessing
        • A one-use device or passkey that performs an action or grants access to something
        • A window of time or a special place where something is possible
        Discard this card to get a Hit

        Plot Twist (Hindrance)

        CORE | Optional Rules (Crisis) | x6

        You may deal this card to another player, or into the center area. It represents some hindrance that should appear later on. When that hindrance comes due, it poses a What If to the player who triggered it.

        • Someone ignored something important or failed to prepare
        • A predestined doom or dark prophecy
        • A surprise calamity or stroke of bad fortune
        Pose a What If relevant to this card. Discard if the What If is met.

        Optional Rules (Crisis)

        You can use crisis cards at different moments of the game to change the urgency or tension of a scene.

        Introducing a crisis card changes the rules of card draws and flips in special situations. The crisis card is discarded once the scene ends.