Armored

ENCOUNTERS | Encounter

"My daggers bounced off that plate mail! What now?" -- Basler

This encounter includes something important that is heavily defended. This could mean body armor of leather or metal, hardened barriers of stone, or wood, a protective aura of magic, a divine blessing, and more.

  • Ignore harm from inadequate attacks
  • Destroy weaker things that strike it or are struck by it
  • Stand in defense of allies
Flip to see ways to meet the encounter's challenges.

Armored

ENCOUNTERS | Encounter

"You know what metal does? Heats up. Fireball!" -- Tana

Every armor has a weakness or comes at a cost, like making someone slower or something heavier. Not every armor's weakness is obvious, and finding it may be difficult.

  • Those protected have limited mobility and senses
  • Weakness to specific damage types, e.g. lightning
  • Useless if penetrated or lost
Flip to see ways the encounter challenges the PCs.